Virtual reality gaming
(Book)
Author
Status
Description
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Also in this Series
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Copies
Location | Call Number | Status |
---|---|---|
Ottawa Library - Non-Fiction - Childrens | J 794.8 RATHBURN | On Shelf |
Subjects
OCLC Fast Subjects
Other Subjects
More Details
Format
Book
Physical Desc
24 pages : color illustrations ; 24 cm.
Language
English
Accelerated Reader
MG
Level 4, 1 Points
Level 4, 1 Points
Lexile measure
710
Notes
Bibliography
Includes bibliographical references (page 23) and index.
Description
"Amazing photography accompanies engaging information about virtual reality gaming. The combination of high-interest subject matter and light text is intended for students in grades 3 through 7"-- Provided by publisher.
Target Audience
Ages 7-12,Bellwether Media.
Target Audience
Grades 4-6,Bellwether Media.
Target Audience
710L,Lexile
Study Program Information
Accelerated Reader AR,MG,4,0.5,511115.
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Citations
APA Citation, 7th Edition (style guide)
Rathburn, B. (2021). Virtual reality gaming . Bellwether Media Inc..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Rathburn, Betsy. 2021. Virtual Reality Gaming. Minneapolis, MN: Bellwether Media Inc.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Rathburn, Betsy. Virtual Reality Gaming Minneapolis, MN: Bellwether Media Inc, 2021.
Harvard Citation (style guide)Rathburn, B. (2021). Virtual reality gaming. Minneapolis, MN: Bellwether Media Inc.
MLA Citation, 9th Edition (style guide)Rathburn, Betsy. Virtual Reality Gaming Bellwether Media Inc., 2021.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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